![]() It's open world! It's an MMO! It’s live service! None of this is substance-it's pure bloat. When you stop and look at what in Diablo 4 is genuinely new, the answer is a grab-bag of games industry buzzwords. Why, in a game most people play singleplayer, do we have lag, no pausing, and enemies that respawn by popping into existence right in front of your face? ![]() To this day, many fans online refer to it with derision-a go-to example of a disastrous sequel. While the game was successful and largely well-received, and improved substantially over its lifetime thanks to regular updates (including one that ditched that auction house), a lot of its choices rankled with a vocal portion of the community. ![]() The combat was bigger, faster, and flashier the art-style was lighter and more colourful, with a more mythic narrative to match the classes were different character-building was streamlined, and unless you knew to change a particular option, full of awkward hand-holding and, most controversially of all, it had a real-money auction house where you could buy and sell in-game items. When Diablo 3 came out, it made a lot of big changes to the formula. Diablo 4 is desperate to not be Diablo 3, but it's so hesitant to do anything new that it can't move past it either. But the more I play of the full release, the more things I see that confirm that feeling. When I said that the Diablo 4 beta made me feel like Blizzard hasn't learned anything about action-RPG combat in the 11 years since Diablo 3, some in the comments told me I was judging the game too early.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |